

(Although, for some odd reason, the default keybinding on PC for switching colors is ‘L’, which was obnoxiously inconvenient until I swapped it to my mouse’s thumb button.) The other major twist Lost Between Worlds introduces is “chromatic combat.” All of the enemies in this DLC are crystallized humanoid creatures that are either purely blue or purely red – in order to damage one, you must shoot them with their matching color by changing your own bullet color on the fly. I vastly prefer this style of pre-meditated variety over the procedural generation or random rift selection that Ubisoft could have opted for here, letting me play each scenario in the order I preferred. So, I just avoided it on all of my other shard collection journeys.

It was plain annoying and tedious, like most water levels. For example, I absolutely hated the rift that requires you to swim around underwater, making you float from bubble to bubble while trying not to drown. Since all of the rifts criss-cross and interconnect in various ways, you don’t even have to visit the same rift more than once or twice if you don’t want to. In turn, that helps each rift remain entertaining even when you visit it for a second or third time. Since there are only a handful of weapons to find, I like this feature because it forces you to adapt to whatever is available rather than picking a favorite gun and never switching. Outside of that handful of permanent gear upgrades, any weapons and gadgets you’ve collected along the way will be lost whenever you collect a shard or die trying. This is a great progression structure because it dramatically reduces repetition if you’re not required to play through entire rifts all over again every time you visit. Other gadgets include a grappling hook for scaling walls to skip sections and a key for opening previously locked doors that usually contain loot. For example, after you bring back the first shard, she will give you a C4-style bomb that can be used to open up shortcuts on subsequent rift visits.

Your map even shows you which portal connects to which rift once it’s unlocked, so you don’t have to guess once you’ve visited each rift at least once.Īfter every shard you collect, Fai grants you a new piece of gear to speed your rift travel along. That provides a fun sense of variety to mix things up the first time you go through a new portal, but also means you’ll know where it connects if you have to backtrack through a rift later on. The portals are simply gateways to your choice of two other random rifts, and which ones they lead to stay the same for the whole run. Once you reach the end of a rift, you must pick between two portals (red or blue, naturally) to advance further.
